

There is a lot of information in this game to consider, such as what is in your deck, what has your opponent purchased, how many cards are left in the main deck etc., and it is all presented in a generally clear fashion (the built in tutorial also helps you through the major functions). The in-game interface works surprisingly well (and makes Gundabad feel archaic) and I was impressed by the information management. The menu layout is pretty standard but uniform in both design and font. Incinerator Studios is aiming for a certain crowd and I feel they have nailed it while avoiding campy-ness. Luckily for us iOS users they have used and maintained the interesting art from the original game and have even found creative ways to use it (such as having certain characters selectable as in game avatars). From the splash screen to the game end victory screen, everything is done with style. The graphic design in Ascension is beautiful. But alas I cannot control this so here we go. I am certain due to the overwhelming popularity of the Ascension: Chronicle of the Godslayer that I will be accused of either being too easy on or too hard on the app. The game plays fast but there is certainly a lot of strategy hidden underneath the surface than may appear at first glance.

Players also must decide whether it is more important to invest in fighting monsters or gathering high point cards. There are four factions in the game and much of the strategy comes from playing combos and synergies between them. The players then score honor for the cards in their deck (each card has an honor value) and the player with the most honor wins. The honor pool starts at certain number based on the players in the game and the game ends when the honor pool is empty. Purchasing cards give the players new powers for their decks where as defeating monsters gives the players an honor reward as well as other bonuses (such as forcing all other players to discard cards). Cards offer players many things including: runes (currency used to purchase more cards), power (used to fight monsters) and honor (endgame VPs). Each turn players will use the cards in their hand to purchase new cards or defeat monsters. In Ascension players receive a starting deck of cards and draw a hand of 5 cards each turn. It plays to different crowd than say something like Dominion, edging further away from eurogame and close to Magic: the Gathering. Ascension: Chronicle of the Godslayer is a deck building game from Gary Games.
